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nightstorm.8k.com 2000

 
 
 
 
Misc.
Here you will find a few modifications that I have made for the Buda5 Conversion.

New Sounds:

I've made a couple of new wave sounds for the mod, a starfury firing for the standard weapons fire,  and a proximity warning sound.  As far as I know, the proximity warning only works in the Defiance campaign.

  NewSounds.zip

Buda5 Configuration Utility:

Here is the utility program I've written to make configuring your game exe's for different weapons color's a little easier.  I've included the great I-War mission launcher by Entropy and all of his original files.  The mission launcher is called from my utility so all files in the zip need to be located in the root directory of your game.  This will not overwrite any existing files.  And the original exe is included as one of the configuration options.  I like to use the different colors for different types of ships I fly.  For instance, I like for both sides to have the same color when playing the Earthforce vs. Earthforce missions, I mean, they would wouldn't they?  And yellow works good on the Whitestar.  So this gives you an easy way to make those changes and to always have a backup.  The download is approx. 3MB.  Feedback on this, and anything else on these pages is welcome.  One last thing, the picture is from what was intended to be the box art for Into the Fire.  You may recognize it.  The first file, B5CU.zip is for the Defiance Campaign.  The second B5CU2.zip is for I-War v1.24 and both contain all of the files needed to select from four available weapons colors.

B5CU.zip

B5CU2.zip

New Ship script files:

Here are several new versions of ship script files.  I've increased the acceleration / deceleration rates for the fighters so that they perform like fighters should.  I've increased the weapons damage for the fighters and capital ships alike.  A fighter should only be able withstand one to two hits from a capital ships guns.  This seems accurate to me.  However for sake of sanity, I've include versions of the fighters for the player to use titled mystarfury.shp, mybadger.shp and mytbolt2.shp.  These are four times stronger than the regular fighters.  It wouldn't be much fun for the player to get creamed every time you get within weapons range of a capital ship.  Given that they are only four times stronger, I wouldn't recommend hanging around an enemy cap for long though.  I've also modified the Hyperion so that the maneuvering thrusters now work for all axis.   I haven't yet finished the mods to all capital ships, when this is done, they will be posted.

NewShipScripts.zip


    

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