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nightstorm.8k.com 2000

 
 
 
 
10/30/2000
I've uploaded a new mission called Drakh Raid.  It's based on the Shadow Attack 2 mission, but this time you get to fight the Drakh near Brakiri space.  To use this mission you will need the models for the Drakh mothership, Drakh fighter and Brakiri cruiser.  These models are available from the Buda5 website.  The new mission is available on the Missions page.
10/29/2000

I've updated the Shadow Attack 2 mission to use a new rescaled Whitestar.  In fact, I rescaled almost everything in that mission to be in line with the proper sizes.  I've posted a few comparison screenshots of the Whitestar on the Screenshots page.  The new mission file includes the required ship file.

10/28/2000
The Psi-Corps mission has been updated to use the new rescaled Omega-X destroyer.  To use the new mission, you will need the updated destroyer as well.  The link has been updated on the Missions page.

I've finished reworking the Omega-X destroyer.  It has a few new textures and  looks much better than the first version I did.  I've also updated the three Destroyer packs with proper collision models.  This will enable them to read damage and collisions correctly in my missions.  These updates are on the Destroyers page.  I've posted a couple of screenshots of the new Omega-X.  Some are hard to make out, but it looks good in the game.  The new pics are on the Screenshots page. 

For those that have been having problems starting my missions due to the missing badger.lwo file, I've included the original badger model in my NewBadgers.zip.  The file is also available on the Buda5 site under models, EA fighters.  The file has been updated on the Fighters page.  On another note, has anyone been experiencing strange problems with my missions?  Like being unable to control the fighters?  If so, could you please drop me a line describing the problem and which missions it occurs in?  Thanks.

10/27/2000
Finally, I've got some more updates.  I've been working on rescaling the capital ships so that they are the proper scale when compared to the Starfurys.  This required rewriting the ship script for the Omega, Hyperion and Nova.  While I was at it, I made some improvements to them as well.  For all of the ships, all weapons mounts now work.  Makes attacking them a little more interesting.  They have proper firing arcs and work fairly well.  I also made sure the engines would fire correctly for these ships when they maneuver.  I've taken the hangar texture from the Nova and replaced my old one for the Omega.  Looks a whole lot better now.  I used all of these improvements for updated versions of the Martial Law missions.  The new mission file contains all of the needed files.  I will update the rest of the missions with the new ships next.  The Martial Law missions have been changed quite a bit from the previous versions.  Some of it was necessary due to the changes to the ships, some of it was streamlining.   I've written the ships so that all sections can now be damaged and collided with.  I've posted a few screenshots to show off the scale.  The pics are available on the Screenshots page.
10/20/2000
I've corrected the problems with the low poly models for the fighters.  Now the texture will show up at all ranges.  I've moved the fighters over to another server.  The links on the Fighters page have been updated.  All of the fighters have been updated with the new models.
10/19/2000
A new message board has been created and is available under the Forums section.  Visitors can post feedback, suggestions, ideas, or just say "Hi".  I've updated several of my missions.  I've corrected some details on the Shadow Attack, Shadow Attack2, Psi Corps and Raider Attack Missions.  I think they are improvements over the previous versions.  I've added a new section to the Martial Law missions.  For those that feel the travel time to the Jump point is overly dull, now you have something to do :-) .  The links on the Missions page have been updated.  Drop me a line and tell me what you think.
10/17/2000
New versions of all missions have been uploaded to the servers.  I've re-written the Martial Law missions to make modifications easier and to use the new Badger code for the player.  I've made similar modifications to the Severed Dreams mission.  In all missions I've included code that makes the weapons a little more accurate.  In the missions that use the Badger, the player now has the assistance of the rear gunner.  The gunner will fire at any enemy contact that comes within range of the aft firing arc.  This helps out a little when you get a bunch of fighters on your tail.  The links on the missions page have all been updated.  The Severed Dreams update is in the Dreams_update.zip and not the large main mission file.  I've also updated the ShipScript files on the Misc. page to include the new Badger files. 

I've re-uploaded a version of the Ship script files.  After doing some more testing with missions that contain a lot of fighters, I found it was too much for I-War's engine and was crashing the game.  As they say, Oh well, nice try.  So here are the versions without the engine sound.  I've included a couple of files that will be required in an upcoming mod I'm making for the Badger fighter.  My intention is to get the rear gunner to do something besides sit there.  I mean, that's why you've got the Badger in the first place right?  I've got it working in one mission for the player's ship, I'm still working on a few other ideas with it however.  I will post more information when it's available.

10/16/2000
I've uploaded a newer version of the Ship script files.  I've attached an engine sound effect to some of the fighters.  I think it adds a little more ambiance to the game.  The link has been updated on the Misc. page.  The new file includes the required sound file.

I've uploaded updated versions of the Ship script files.  I've made the fighters acceleration a little more realistic.  I think it's a little more playable now.  The rates are about three quarters of what I had previously.  The new file has replaced the old one on the Misc. page.  I've uploaded new versions of the Severed Dreams missions.  I've updated the original and made two new versions of the mission in which you fly a Badger or Thunderbolt as well as the original Aurora version.  All three versions have a few new features and a bug fix that could cause a crash if you tried to give wingman orders late in the mission.  The updates are all included in the new version of the Dreams_update.zip file.  You still will need the files in the Original Severed_Dreams.zip file, but the updates should overwrite any existing files.  I am using the Tigerbolt in one of the versions of the mission, so you must have that file too.  It is located on the Fighters page.  The links to the Severed Dreams updates have replaced the old ones on the Missions page.

10/15/2000
I've uploaded an updated version of the Shadow Attack2 mission. I made a few minor changes to add some sound effects.  I've revised my B5CU utility to include the option for green weapons as well.  I've also completed and uploaded the I-War v1.24 version of the utility.  The updated downloads are available on the Misc. page.  I removed the links to the Newweapons files as the files are included along with the B5CU utility.

  I've uploaded a new version of the Shadow Attack mission.  This is a completely new mission changed in a lot of ways.  This time you get to pilot a Whitestar.  You might last a little bit longer.  The mission is available on the Missions page.

10/14/2000
I've uploaded a little utility program I wrote today to make the weapons configuration easier.  The utility includes all of the files in the I-War Mission Launcher by Entopy.  It can be used to configure the game exe to make the weapons normal, blue or red.  The file contains all the required files and library's.  Just extract it to your Defiance root dir.  I will be making an I-War v1.24 compatible version shortly.  The utility can be found on the Misc. page.
10/13/2000
I've made a new version of the Omega-X destroyer.  This version uses the hangar bay texture I've used on the standard Omega class destroyer and removes the gap between the hull sections.  I've updated the Psi-Corps mission to use this model, so it is now required to run that mission.  The new destroyer is available on the Destroyers page.

I've made some improvements to the "Flying Tiger's" Thunderbolt.   The link has been updated on the fighters page.

I've uploaded a new version of the SA-26 Thunderbolt.  The "Flying Tiger's".  I've also updated the Psi-Corps mission to use the new fighter.  The links have been updated on their respective pages.

10/12/2000
I've completed updated versions of all my missions.  Some have minor improvements or changes, others like the Shadow Attack mission have been completely reworked.  I've added a new link to the updates for the Severed Dreams mission.  You will still need the main 6MB file, but if you already have it, just download the small update.  If you don't have it, download both.  The links have been updated on the Missions page.

I've uploaded the Severed Dreams mission to a new server.  Evidently Geocities must have thought the file was Warez or something.  They killed access to it.  So, from now on I will be uploading all of my larger files to a different server.  It has full support for resume-able downloads and Download Managers such as GoZilla and Download Accelerator.  The link has been updated on the Missions page. 

10/11/2000
I've made a minor change to the Psi-Corps mission, I modified it so that the Omega-X Destroyer now has guns like the regular Omega's do.  The mission file contains the new model needed for the guns.  It has replaced the older file on the Missions page. 

Using a very cool video clip by Zoltan Pentelencik, I have revamped and improved the Severed Dreams mission.  The download is a little hefty, about 6MB, but I think it's pretty cool. The mission is available on the Missions page, and has replaced the older download.  It should be noted, the talent of the entire Buda5 team is involved in these missions, as I am learning from there examples.  On another note, for those that are having trouble launching custom missions, I have added the link to Entropy's site which has an excellent I-War mission launcher. 

10/9/2000
I've corrected the problem with the NewWeapons files on the Misc. page.  They are now a single zip file that contains a replacement Defiance executable.  The new files are up on the Misc. page.  I will post the I-War versions soon.

A few updates for today.  First, I've improved the textures for the Hyperion Heavy cruiser.  The new file has replaced the old one on the Destroyers page.  Second, I've put together the third pack of Omega class destroyers.  This one contains the Achilles, Apollo, Archeron and Zeus.  The file is available on the Destroyers page.  And Third, I've uploaded three new models/textures for the Belt Alliance Zephyr 109 fighter.  The file is available on the Fighters page.

10/8/2000
Just a quick tip that I discovered.  If you are using a download manager such as Download Accelerator or GoZilla, they don't seem to want to work properly with this server.  They keep trying to log into the ftp site.  Not a good thing.  Just temporarily disable them while you are downloading files from this site.  None of my files are much over half a meg anyway.  If anyone has a solution for this problem, drop me a line.
10/7/2000
More updates for today.  I've finished working on the Black Omega variants for the SA-25 Badger and SA-26 Thunderbolt.  A screenshot of the Thunderbolt is up on the Screenshots page.  I also used the new fighters in an updated version of the Psi Corps mission.  So, to use the new version, you will need the new Fighter pack.  The new fighters are available on the Fighters page, and the updated Psi Corps mission has replaced the old download on the Missions page. 

I have just finished updated versions of the ship script files.  I think I have them all now.  The file has replaced the old one on the Misc. page. 

I have just finished updated versions of two missions.  B5: Raider Attack and B5: Psi Corps.  They are much better than the first versions.  The new files have replaced the old ones on the Missions page.

10/6/2000
All zip files have been uploaded to the website.  They are located on the different pages in the download center.  Also new screenshots have been uploaded.
10/5/2000
Screenshots are up on the download page.  Zip files for missions, fighters, destroyers and misc. stuff will be up by the weekend.
10/4/2000
Website created.  Still working on the final versions of missions, fighters, destroyers and much more.

    

Nightstorm's Nexus

 
 
Bear With Me Designs  http://bearwithme.8k.com 2000
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